![]() You can see this if you tweak the Reader code to open a real physical gamepad you have laying around. The gamepad driver supports five analog axis. The driver can handle button and hat presses fine. The method to do so would be very similar to joysticks, so see the joystick app for more info. NOTE: As of version 2.1, the gamepad driver sender and receiver apps do not include code to send and receive hat and button presses. Be sure to press the ‘Connect to gamepad Driver’ before sending data to the driver. The gamepad driver will appear to Windows as if it is an actual gamepad gamepad. Use the SDK Gamepad Driver Sender to send axis data to the gamepad driver. Using the Reader for development makes things easier to understand. This is the Sender app sending data to the gamepad driver which is being read by the Reader app. ![]()
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